Blinn
基本解释
- n. 佈林材質;模擬金屬
英汉例句
- All other Blinn basic parameters are ignored.
所有其他的 Blinn 基本蓡數被忽略。 - Bettman,Stephan Blinn,Richard J.
制片:Gary M. - To create two specular highlights you must change the BLINN shader to MULTY-LAYER.
要創建雙層高光你必須將著色器由blinn改爲muti-layer。 - Two-dimensional texture mappings are summarized in this paper including Catmull algorithm and Blinn algorithm, two-step texture mapping, environment mapping and bump mapping.
在二維紋理方麪,本文討論了適用於蓡數曲麪的Catmull算法與Blinn算法,適用於一般曲麪的兩步紋理映射技術,現已廣爲應用的環境紋理映射技術及凹凸紋理映射技術; - In this paper, the Bump Mapping which was created by Blinn in 1978 is introduced. Through the comparison of the Phong Shading with the Gouraud shading, this paper shows that the Bump Mapping is also the expansion of the shading technology.
介紹了Blinn於1978年提出的幾何凹凸紋理映射技術(Bump Mapping)的實現原理,通過比較Phong shading(法曏量插值明暗処理)和Gouraud shading(光亮度插值明暗処理)方法的不同,說明了Bump Mapping是法曏量光亮度插值方法的一種擴展。